Slay the Spire’s Real Genius Is Knowing When to Say No
Most deckbuilding games get one thing fundamentally wrong. They assume that more cards mean more interesting decisions. Slay the Spire understood something different.
Most deckbuilding games get one thing fundamentally wrong. They assume that more cards mean more interesting decisions. Slay the Spire understood something different.
Human Fall Flat shouldn’t work. The physics are deliberately broken, the protagonist controls like a drunk ragdoll, and half your playtime is spent watching your character slide off a ladder.