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Category: RPGs & Adventure

The Witcher 3’s Hidden Layer Most Players Never Saw

2026-06-21
 |  No Comments
 |  RPGs & Adventure

After extensive playthroughs of The Witcher 3, I thought I understood the game. I was wrong. The parts I had been skipping were the parts that mattered.

From Disaster Launch to Redemption Arc: Cyberpunk 2077’s Five Years

2026-05-19
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 |  RPGs & Adventure

E3 2018 showed a demo with seamless combat and NPCs with actual schedules. December 2020 gave PS4 players a game that crashed constantly.

How Elden Ring’s Open World Solved FromSoftware’s Difficulty Dilemma

2026-05-18
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 |  RPGs & Adventure

The first time you crest the hill leading out of the Stranded Graveyard and the Lands Between unfolds in front of you—that’s the moment Elden Ring wins.

Minecraft’s Infinite Worlds Come Down to Mathematics — and That’s Beautiful

2026-05-16
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 |  RPGs & Adventure

Minecraft’s world generator can create quintillions of unique worlds—a number so large it’s hard to comprehend. But the number itself isn’t what matters.

Official game screenshot

Baldur’s Gate 3’s Design Math: Why Every Choice Matters

2026-05-14
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 |  RPGs & Adventure

The moment you realize Baldur’s Gate 3 operates on an entirely different design philosophy, you’re standing in the Druid Grove, deciding whether to kill a tiefling merchant.

Official game screenshot

World of Warcraft Keeps Players Hooked Through Architecture, Not Nostalgia

2026-05-11
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 |  RPGs & Adventure

I subscribed to World of Warcraft in 2004. I’ve unsubscribed and resubscribed more times than I care to count. And every time I think I’m done, an expansion launches or a major patch drops, and I’m back.

Three Generations of Diablo and the Itemization That Defined Each Era

2026-05-01
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 |  RPGs & Adventure

If you ask most Diablo players what went wrong with Diablo 3, they’ll point to the real-money auction house. And yeah, that was a disaster. But it wasn’t the root cause.

Game analysis
Game analysisA Blog About Games

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