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Tag: Game Recommendations

Why Tetris Still Works at 40 — A Look at the Blocks We Can’t Let Go

2026-06-24
 |  No Comments
 |  Platformers & Indie

What is it about a forty-year-old game that just refuses to die? Not just survive—thrive. Tetris has sold over half a billion copies across every platform imaginable.

The Witcher 3’s Hidden Layer Most Players Never Saw

2026-06-21
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 |  RPGs & Adventure

After extensive playthroughs of The Witcher 3, I thought I understood the game. I was wrong. The parts I had been skipping were the parts that mattered.

Official game cover

Super Mario 64 Taught Us How to Move in 3D — and Games Never Looked Back

2026-06-08
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 |  Platformers & Indie

Super Mario 64 holds up because its levels are rooms, not playgrounds. That distinction is why every 3D platformer since 1996 has been chasing it and why most have fallen short.

Official game cover

Zelda: Breath of the Wild’s Weapon Durability — Frustrating by Design

2026-06-04
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 |  Open World Games

Zelda: Breath of the Wild should have disappointed me. It was 2017, I had pre-ordered the Switch, and I was already composing my “Nintendo phoned it in” hot take in my head.

Official game screenshot

Resident Evil 4 Changed Camera Angles Forever — Here’s How

2026-05-23
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 |  FPS & Shooters

The over-the-shoulder camera in Resident Evil 4 was not an improvement. It was a revolution. Nobody at Capcom called it that, but it was.

How Elden Ring’s Open World Solved FromSoftware’s Difficulty Dilemma

2026-05-18
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 |  RPGs & Adventure

The first time you crest the hill leading out of the Stranded Graveyard and the Lands Between unfolds in front of you—that’s the moment Elden Ring wins.

Minecraft’s Infinite Worlds Come Down to Mathematics — and That’s Beautiful

2026-05-16
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 |  RPGs & Adventure

Minecraft’s world generator can create quintillions of unique worlds—a number so large it’s hard to comprehend. But the number itself isn’t what matters.

Official game screenshot

Baldur’s Gate 3’s Design Math: Why Every Choice Matters

2026-05-14
 |  No Comments
 |  RPGs & Adventure

The moment you realize Baldur’s Gate 3 operates on an entirely different design philosophy, you’re standing in the Druid Grove, deciding whether to kill a tiefling merchant.

Official game screenshot

Horizon Forbidden West’s Machines Are the Best Combatants in Open-World Gaming

2026-05-12
 |  No Comments
 |  Open World Games

I’ll admit something that might get me kicked out of certain gaming circles: I spent dozens of hours tracking machine override data in a spreadsheet. Not because I had to, but because Guerrilla Games buried so much complexity.

Official game screenshot

Plants vs. Zombies Has More Strategic Depth Than You Remember

2026-05-07
 |  No Comments
 |  Card & Strategy

Plants vs. Zombies looks like a kids’ game. The sun economy proves otherwise. By the time a player understands why they lost, they’ve already decided to play again.

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Game analysisA Blog About Games

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Latest Reviews

  • Why That Apex Legends Ranked Wall Isn’t About Your Shooting Skills 2026-07-16
  • Why Tetris Still Works at 40 — A Look at the Blocks We Can’t Let Go 2026-06-24
  • The Witcher 3’s Hidden Layer Most Players Never Saw 2026-06-21
  • What It Takes Two Gets Right About Co-op Relationships 2026-06-09
  • Super Mario 64 Taught Us How to Move in 3D — and Games Never Looked Back 2026-06-08
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