Three Generations of Diablo and the Itemization That Defined Each Era
If you ask most Diablo players what went wrong with Diablo 3, they’ll point to the real-money auction house. And yeah, that was a disaster. But it wasn’t the root cause.
If you ask most Diablo players what went wrong with Diablo 3, they’ll point to the real-money auction house. And yeah, that was a disaster. But it wasn’t the root cause.
There’s a moment in Red Dead Redemption 2 that stuck with me long after I put down the controller. I was standing on a porch in Valentine, just watching. And the game was happening.
ARK almost broke me. Hundreds of hours in, I was still dying to the same dinosaur. Not some legendary apex predator. Not a boss I’d underestimated.
The first time I noticed a cannibal watching me from the treeline, I honestly thought it was a glitch. I was gathering sticks on the beach, minding my own business, when I spotted this figure crouched behind a pine tree about 40 meters away.
Battlefield V had a TTK problem. The question nobody asks is: whose TTK problem was it? The standard narrative is that DICE made the guns feel weak, players complained.
Between launch and the following months, Battlefield 2042 lost a massive portion of its concurrent player base. That is not opinion. That is the player data.