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The Call of Duty SBMM Debate: What the Data Actually Shows

2026-05-09
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 |  FPS & Shooters

Skill-based matchmaking in Call of Duty is the most hated feature in the franchise. It’s also the feature that keeps the game alive. The system works exactly as designed.

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Left 4 Dead 2 Is Still Alive After 15 Years — Here’s Why

2026-05-08
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 |  FPS & Shooters

Fifteen years after release, Left 4 Dead 2 still has more daily players than most games released last month. Nobody can fully explain why.

PUBG’s Blue Zone Was the Real Innovation, Not the Battle Royale Genre

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 |  FPS & Shooters

Every battle royale after PUBG added a gimmick. PUBG didn’t need any of that. The formula was there from the beginning: a circle, some loot, and the sound of footsteps behind you.

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Plants vs. Zombies Has More Strategic Depth Than You Remember

2026-05-07
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 |  Card & Strategy

Plants vs. Zombies looks like a kids’ game. The sun economy proves otherwise. By the time a player understands why they lost, they’ve already decided to play again.

Why League of Legends’ Competitive Structure Is Unlike Any Other Esport

2026-05-06
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 |  MOBA & Esports

League of Legends is balanced for the top fraction of a percent of players. Everyone else plays a different game—and I know because I’ve lived it.

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Palworld Proved That Cute Monsters and Survival Crafting Belong Together

2026-05-05
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 |  Open World Games

Look, I’m going to be honest with you—when I first saw Palworld’s trailer, my immediate reaction was “Nintendo’s lawyers are going to have a field day.” And they might still.

Forza Horizon 5’s Open-World Design Makes Racing Feel Like Play

2026-05-04
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 |  Sports & Racing

If you’ve spent any time with racing games over the past decade, you’ve probably noticed something: everybody tries to catch Forza Horizon, and nobody quite gets there.

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Black Myth: Wukong and What It Means to Build Combat Around Soul

2026-05-03
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 |  Platformers & Indie

There’s a particular hubris in thinking you can adapt Journey to the West into a video game. Not because the source material lacks gameable elements—far from it—but because the story has been adapted, reimagined, and reinterpreted across four centuries.

A Decade of Hearthstone: How Class Design Evolved With Every Expansion

2026-05-02
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 |  Card & Strategy

I remember when Hearthstone launched back in 2014. It was pitched as “Magic: The Gathering, but simpler.” Accessible. Digital-native. Something you could play in a browser without shuffling cardboard.

Three Generations of Diablo and the Itemization That Defined Each Era

2026-05-01
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 |  RPGs & Adventure

If you ask most Diablo players what went wrong with Diablo 3, they’ll point to the real-money auction house. And yeah, that was a disaster. But it wasn’t the root cause.

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Game analysis
Game analysisA Blog About Games

Honest takes on video games. No inflated scores, no affiliate deals. Real play time, real opinions.

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